Rise and Grind
Rise & Grind is a vertical 2D platformer powered by collectible coffee beans.
Indie Game Academy, Class of 2022
Creative/Art Director, Level Designer, Producer, Marketing
Gameplay Engineer, Programming, and Systems
Genre: Adventure, Vertical Platformer
Game Engine: Unity
My Roles: Creative/Art Director, Level Designer, Producer and Marketing
Project Duration: 3 months
Team Size: 4
Game Design: Worked with team to identify core loop and player mechanics that we could feasibly do in a short period of time.
Implemented Unity’s tile system and created 3 levels/environments: Coffee Shop, HVAC System, and Rooftop.
Designed main character, background elements and enemy sprites. I took over as lead mid-project as our team reconfigured roles to better suit abilities.
Defining Sam's Style
Here's a snapshot from our mood board. Influences included Hilda, and Celeste
Made decisions about feature direction and project priorities based on experience goals, and project scope. Created and maintained design document and populated Trello boards.
Testing: Met with team weekly and in one-on-one sessions to troubleshoot.