Game development

Rise and Grind

Rise & Grind is a vertical 2D platformer powered by collectible coffee beans.

People in the office
People in the office
People in the office
People in the office
People in the office
People in the office
Screenshot from RAG
Screenshot from RAG
Screenshot from RAG

Meet Sam

Sam wants a job where she isn’t berated by entitled customers and bad managers every day. Deal with rude customers by throwing coffee items at them. Jump on beans to boost your way to the top. Don't forget to grab your coffee to increase your score!

Apple iOS Download Image
itch.io button
People in the office

Our team

RogueCaves Studio

Indie Game Academy, Class of 2022

Tyler Poole

Creative/Art Director, Level Designer, Producer, Marketing

Steve Rector

Gameplay Engineer, Programming, and Systems

Maggie Harden

Narrative Designer

Kirk Allgeyer

Producer

OVERVIEW

Game Details

  • Genre: Adventure, Vertical Platformer

  • Platform: iOS

  • Game Engine: Unity

  • My Roles: Creative/Art Director, Level Designer, Producer and Marketing

Logistics

  • Project Duration: 3 months

  • Team Size: 4

My Contributions

Game Design: Worked with team to identify core loop and player mechanics that we could feasibly do in a short period of time.


Level Design:

Implemented Unity’s tile system and created 3 levels/environments: Coffee Shop, HVAC System, and Rooftop.

Art:

Designed main character, background elements and enemy sprites. I took over as lead mid-project as our team reconfigured roles to better suit abilities.

ART

Defining Sam's Style

Moodboard image
Moodboard image

Here's a snapshot from our mood board. Influences included Hilda, and Celeste

  • Sam Sprite_Silhouette
  • Sam Sprite_Pink
  • Sam Sprite_Blue

Marketing:

Did user research and audience testing on game concepts for studio.

Developed social channels, pitch decks and auxiliary assets for external media.



Marketing:

Did user research and audience testing on game concepts for studio.

Developed social channels, pitch decks and auxiliary assets for external media.

PITCH DECK

Pitch Deck
Pitch Deck

Production:

Made decisions about feature direction and project priorities based on experience goals, and project scope. Created and maintained design document and populated Trello boards.



Testing: Met with team weekly and in one-on-one sessions to troubleshoot.