Game development
Rise and Grind
Rise & Grind is a vertical 2D platformer powered by collectible coffee beans.
Tyler Poole
Creative/Art Director, Level Designer, Producer, Marketing
Steve Rector
Gameplay Engineer, Programming, and Systems
Maggie Harden
Narrative Designer
Kirk Allgeyer
Producer
OVERVIEW
Game Details
Genre: Adventure, Vertical Platformer
Platform: iOS
Game Engine: Unity
My Roles: Creative/Art Director, Level Designer, Producer and Marketing
Logistics
Project Duration: 3 months
Team Size: 4
My Contributions
Game Design: Worked with team to identify core loop and player mechanics that we could feasibly do in a short period of time.
Level Design:
Implemented Unity’s tile system and created 3 levels/environments: Coffee Shop, HVAC System, and Rooftop.
Art:
Designed main character, background elements and enemy sprites. I took over as lead mid-project as our team reconfigured roles to better suit abilities.
ART
Defining Sam's Style
Here's a snapshot from our mood board. Influences included Hilda, and Celeste
PITCH DECK
Production:
Made decisions about feature direction and project priorities based on experience goals, and project scope. Created and maintained design document and populated Trello boards.
Testing: Met with team weekly and in one-on-one sessions to troubleshoot.